Saturday, July 5, 2008
Keeping Up With Your Joneses
Monday, June 30, 2008
A Hope for the Future
Friday, June 27, 2008
The Narrative of Great Books
I began with a history of how various people have seen books, from Socrates, who decried the growing reliance on books in Plato’s Phaedrus, to the mystical nature of scribe-copied books behind the walls of abbeys to the new narrative entertainment of video games. When I suggested that the participatory narrative of video games might affect the reading of fixed-narrative literature, most of the kids balked: they definitely did not see this happening. They enjoy both playing video games and reading books, and wanted the stories in novels to remain immutable, which most felt was their charm and interest. They also disagreed with my assertion that contemporary video game narratives were truly changeable. They claimed that the goal of video games remained constant: Only the path taken to reach the ultimate goal could be changed. Because the narrative lines were not unlimited, the narrative itself was not essentially changeable.
Quick aside: what does it mean to the future of literary reading that the San Diego Comic-Con gets over 100,000 visitors in four days?
Wednesday, June 18, 2008
Research Methods Beyond Google
Thursday, June 12, 2008
A Book Publishers' Manifesto for the 21st Century
Wednesday, June 11, 2008
The Projected Poems of John Ashbery
Fast forward to 2030. Every book ever published in every language is available for download on my e-reader. There are no literary critics, only social networks. Absent expertise, relativism triumphs. The concept of historical lists of must-reads—a popular “canon”—is laughable. Universities don’t teach literature classes, they embed literature in experiential technical training (except for a few hold-out teachers, called Mandarins, after the sectionable fruit). The Ford Motor Company is defunct, and history really is bunk. Instead of reading, I am injected with the memory of reading specific books and, boy, I really got a great deal of pleasure from reading Don Quixote for the third time (so much richer after three readings, isn’t it, especially when you read it, as I remember doing, while sitting on the terrace of a castle in La Mancha?). Sometimes I don’t have the memory of books given to me. Instead, I call up a hologram of William Gibson and he reads his new book to me directly in virtual reality. When I don’t like the direction the story is taking, I tell him to change it, which he does, according to my specifications. John Ashbery just passed away at the age of 103 and I was thinking about his poem “Purists Will Object” and how we’ll never have any new poems from him after sixteen collections. But the past is now the future so I call up all his poems and feed them into my Recryptoverse program and it creates twelve new Ashbery poems which I add to my blog as “The Projected Poems of John Ashbery” so that people can read them on their UrenkelKindle.
Friday, June 6, 2008
The Graphic Novel in the Canon
The graphic novel may be reaching the beginning stages of inclusion, but teachers need to understand it better before they include it in the classroom. In the graphic novel, text implies image, image implies text, independent from and dependent on one another. Like white space in the post-modern novel, in the graphic novel the space between the panels contains narrative. The history and criticism of comics have yet to be written in any comprehensive form but they are coming, evidenced by the panel discussion on the canon of comics I attended this morning at New York University, sponsored by The Museum of Cartoon and Comic Art and featuring Rob Storr, Dean of the Yale School of Art; John Carlin, editor of Masters of American Comics and curator of a seminal comics exhibition; and Dan Nadel, author of Art Out of Time: Unknown Comics Visionaries, 1900-1969. With a comprehensive history, comics’ past will change, as will their future. I hope we will not leave the writing up to art historians, however, and remember the interdependence of text and image.
