Wednesday, May 28, 2008
Whither Books and Reading (redux)
Wednesday, May 21, 2008
William Paulson’s Literary Culture in a World Transformed, which I mentioned in an earlier post, is an extraordinarily stimulating book, descriptive in its first two-thirds and prescriptive in its final third. Its first part relies to a great extent on French theory, which is understandable since Paulson is a Professor of French and the French are formidable describers of the structure of open systems. The prescriptive part is more tenuous and limited to higher education. When read in conjunction with James Paul Gee’s What Video Games Have to Teach Us About Education and Literacy, one can see that the length and breadth of literary reading must begin at an early age, as reading specialists have always told us and which I infer from Maryanne Wolf’s Proust and the Squid. If, as Wolf suggests, early interaction with literary texts changes the brain’s physicality, does that neural condition create a desire to read, the way changed brain chemistry can create drug addiction? Or as I get from Gee, do video games create an interaction with semiotic systems that make it easy or even pleasurable to read certain types of literature to which we don’t expose young people in institutional settings? In other words, is literary reading addictive? Would a thirteen-year-old video game aficionado, because of the structure of his or her daily activity, respond better to a novel by Kurt Vonnegut, Jr. or Thomas Pynchon (leaving difficulties of language aside for the moment) than to John Steinbeck’s Of Mice and Men, which an eighth grader is so often required to read? I understand the many pressures on teachers to assign books that will allow them to explain how novels are structured, but to deny that the pervasiveness of technology has changed the way young people read and learn is to play the ostrich. To insist that they follow the curriculum in place for at least four decades is to convince young readers to despise printed books.
Friday, May 16, 2008
Columbia Journalism Review Article
While you're on-line, take a look at Sven Birkerts' article on literary blogging and reviewing from July, 2007: thoughtful, experienced, self-interested but fair.
Tuesday, May 13, 2008
The Literary Scientific Method, Part One
There are, however, other thoughtful scholars who have written on the topic of the future of “literary culture,” a more useful term for literary studies since it encompasses the world and the manner in which books are read closely, by professionals and amateurs. William Paulson’s Literary Culture in a World Transformed, a follow-up to his intriguing The Noise of Culture: Literary Texts in a World of Information, is well worth reading on the subject. Paulson is a Professor of French at the University of Michigan, and his basic idea is that literary scholars need to be trained in the broader culture, rather than limit themselves to the narrow study of literature. When read in conjunction with some of the essays in Morris Dickstein’s A Mirror in the Roadway: Literature and the Real World (he is Distinguished Professor at the City University of New York Graduate Center) and other books that argue in favor of recognizing textual links to a broader culture, one may conclude that the way back to scholarly relevance in literature is to re-embed literature into the various disciplines, let’s say, to abolish literary studies as a separate course of action and encompass them in the study of the world, and as part of the world.
This would not entail returning humanistic study to the idea of a medieval trivium, but would employ the breadth of centuries of scholarship of science, social change, and twenty-first century technology to create intellectual links between the humanities and sciences, as Paulson (and Ong and Kernan and others) have shown us already exist in fact, if not in the mind of most of today’s scholars.
Thursday, May 8, 2008
What I'm Reading
On the other side is First Person: New Media as Story, Performance and Game, edited by Noah Wardrip-Fruin and Pat Harrigan, which sees games as manifestations of literary composition beyond the narrow definition of their story. Between the two books lies the question of how knowledge affects the art of the literary. James Paul Gee's What Video Games Have to Teach Us About Learning and Literacy is more accessible to the traditional reader (like me) and is especially good on the connections video game players make with language and the idea of language.
And if you get the chance, check out Jane McGonigal's web site Avant Game (www.avantgame.com) with interesting articles about game theory, recommended by former Hyperion editor-in-chief Will Schwalbe.